Bug Roll Ability

Diggidy

Member
1. Character controller variant: First Person Controller
2. Unity version: 2019.2.15f1
3. Bug description: Roll ability does not check for speed or is moving, therefore the Roll Run animation never triggers.
4. Steps to reproduce: Run forward > trigger roll > observe the animator states
5. The full error message (if any): N/A
 
Have you been able to reproduce this within a fresh project? I just tried and the animator correctly went into a the run state. The run state does check for the speed and if the character is moving.

1579555810908.png
 
I must have goofed something when setting it up. But I changed the script to accept diagonal rolls and ended up using the x y values to determine if running or not.
 
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