Recent content by TinyTree

  1. TinyTree

    Opsive Foundation [RPG Framework]

    hello, i dont have lot of time to work on it right now, but i am rewriting some part like the instantiation of character witch use soft caching for open world. it wont use opsive inventory system, it has its own system, its only using the character controller.
  2. TinyTree

    Opsive Foundation [RPG Framework]

    it is easy to integrate any controller to it, but i cant make vr integration, i dont have one myself.
  3. TinyTree

    Opsive Foundation [RPG Framework]

    if you could by way of example use say a [Bronze - default] Longsword as a template in runtime and perhaps create (a previously undefined) Mithril Longsword that could say take 3 socket items (gemstones, orbs etc). Better yet, enchant it with structured (in terms of naming conventions, where...
  4. TinyTree

    Opsive Foundation [RPG Framework]

    - With Stats and Abilities, do you have them ordered by Types/Categories and with Abilities also by Active/Passive? yes stats, abilities and attributes are each separated by a section, you can set attribute and vital base value per race then your player or npc class can have an extra bonus...
  5. TinyTree

    Opsive Foundation [RPG Framework]

    here it is: https://github.com/delmarle/RpgStationUnity the master branch does not include the mechanics for opsive integration but i will add it again soon
  6. TinyTree

    Opsive Foundation [RPG Framework]

    Haha this is exactly what i told myself this week, few month ago i realised the project was too complicated, so i rebuilt it from scratch but still salvaged parts that were good like the editor, then came up with new design. the v2 now is more flexible when you are extending it, it has...
  7. TinyTree

    Opsive Foundation [RPG Framework]

    yes, there will be place holder for ui sysem. how it works is the ui can receive events, like OnCurrencyChange(currencychange data) then you can in few line of code make your own ui widget, or reuse the existing ui scripts with your own ui prefabs.
  8. TinyTree

    Opsive Foundation [RPG Framework]

    its not made for mmorpg but made for classic rpg of any kind
  9. TinyTree

    Opsive Foundation [RPG Framework]

    pretty well! made some good changes on actions/abilities. Then yesterday i started factions system, i'm basically copying world of warcraft faction system which allow you to makes groups where character and npcs can joins, these groups can have stances between each other that define if they...
  10. TinyTree

    Opsive Foundation [RPG Framework]

    giving some news, just had internet back this week. i have greatly simplified the combat because it was too generic and grow in complexity, so for the combat part now each character will have their own action handler i have 2 version that extend actionHandler class: OpsiveActionHandler: it is...
  11. TinyTree

    Opsive Foundation [RPG Framework]

    i still plan to release a quick test version, which will be split in two "runtime mechanics" - action rpg version which plays like a diablo 3 games, because its pretty easy to do and do not need lot of animations ( do not need opsive) - an opsive integration version which use third person...
  12. TinyTree

    Opsive Foundation [RPG Framework]

    hi there, each database ( races, classes, stats, items..) can have filters. so for the items which i have not implemented totally right now will have at least a per item type filter. I Do have my own inventory system, i plan to have an integration that just trigger weapon swap of UCC for...
  13. TinyTree

    Opsive Foundation [RPG Framework]

    @Mark thanks for all the feedback it always help. for the version to test it will be very feature stripped version just to get feed back on mechanics feature on how to remove the limitation people encounter
  14. TinyTree

    Opsive Foundation [RPG Framework]

    i will post a simple test version as soon as i finished the combat i hope 2 or 3 month will let me have something polished.
  15. TinyTree

    Opsive Foundation [RPG Framework]

    i made lot of progress this month, the skill and ability is working, i have started combat got damage heal buff and debuff effect working . and cleaned lot of logic to keep things under control. Im wondering right now if there is real need for packing the combat logic in a swappable asset too so...
Top