Thanks but I don't feel like my question has been answered, if it's going to be months before the Mirror integration is made available then I need to switch networking to PUN, but if it's within 2-3 months then waiting for Mirror is preferred
Hello, I think this might be more of a Unity question but I can't find a solution.
I want to replicate the StateBehaviour class to MirrorStateBehaviour and then inherit from NetworkBehaviour instead of MonoBehaviour (after adding a Using Mirror statement), but every time I manually add a...
Hello, I have an ability called Build which I trigger manually in code. This blocks player movement as I am using the same mouse /keyboard inputs to move a camera around the scene. Setting the ability Build to active works well in the Unity editor and setting the ability to no longer active...
Looking at this, the compile directive won't make a difference adding the 2 extra ones as it is already being included using the UNITY_WSA option. As this is working at the moment I think your time is best spent on other issues.
This has been investigated, looks more like a bug in il2cpp but difficult to prove. Subsequent builds are working without crashing so happy to park this.
I am using the full UCC in Unity 2018.3.6f1, targetting UWP. I ran the build on the Xbox One dev machine and it crashed during startup, so I generated a crash dump file and debugged this in Visual Studio. The screenshot attached suggests it could be related to the...