Recent content by Soundmartell

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    Weapons with strange behavior

    @ChristianWiele Thank you. It is solved. It was Rewired. After updating to the last Rewired everything is going well. Thank you.
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    Weapons with strange behavior

    Hello, Does anyone experiment strange behavior with Weapons fire? All my Weapons do not respond correctly when fired. For example: From many mouse click some of them do no fire at all, I have to click many times to fire. The Weapon do not stop fire and I have to click several times to stop the...
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    Climbing Pack

    WOW, Hopefully It will be ready soon. Waiting for it.
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    Climb Ability (WIP)

    Hello, Thanks for sharing. I am getting an error in BasicClimbSource line 53 ---float m_VertInput = Player.Get.UIS.GetAxis("Vertical"); --- The name 'Player' does not exist in the current context.
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    Sniper scope zoom

    Hello, so sorry for arriving late but I am having the same issue. Here what I can report. It happen with URP if I bake Lights. If I delete the baked Lighting everything work in the scope camera. I dont know if is something about the Ultimate Character Controller/Demo/Overlay UniversalRP shader...
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    Climbing Ladder

    Is there any update on this said Climbing Pack? This is one of the must important Add on in a FPS, Is it? UFPS can run, crumch, drive but it can't climb. :(
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    FMOD Studio integration

    Thank you, It will be very helpful to have a FMOD integration.
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    FMOD Studio integration

    Hello, Is it any FMOD Studio Integration? If no, any plane to integrate it? Regards.
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    Rewired UCC and Virtual Controls

    Hello, I am using the Rewired Integration in my Android Game. Everything goes well with a GamePad but I do need VirtualControl as well because if the users has not GamePad they will not be able to control the Game. As soon as I am using the Rewire I had to delete the UnityInput to be replaced by...
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    How to check in script item equipped?

    Thank you. I am very new in scripting is it possible to give me a brief example of calling GetActiveItem? I have been trying to do something like: if(Inventory.GetActiveItem(0)) { //Do Something here. } But it doesn't work. :-] Thanks
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    How to check in script item equipped?

    Hello, Is it possible to know the Item is actually equipped? Let say I have an Assault Rifle item and an Access Code Item in the Character. I want to check by script if the Access Code is Equipped so I can let the Character to open a door only if the Access Code is active, not if the Assault...
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