I am running the "Attack" task until "CanSeeObject" is false, but I want to combine it with "IsAttacking" = false, because I dont want to interrupt the attack in the middle of it, so I need 2 conditions - CanSeeObjects = false and IsAttacking = false and if those are met I want to...
Well for example after the enemy reaches the player I want to have a task that sets the animation to the attack stance, Id also like to check while the enemy is moving if the player is more than 50 meters away in that case play a run animation, otherwise play the walk. I also have a task that...
I see the attack tasks consists of two things:
1. Move to target
2. Attack target
I need to perform a sequence when the player is out of range, but having both of these coupled makes it impossible.
I want to split those two into separate tasks, but I get the following problems: