Recent content by Sarah

  1. Sarah

    [BUG] Some problems caused by the transition conditions of Demo.Controller

    Thanks, this is fixed and will be in the next update!
  2. Sarah

    [BUG] Some problems caused by the transition conditions of Demo.Controller

    Ok thanks! That makes sense. We will fix it but glad you have it working for your game :)
  3. Sarah

    [BUG] Some problems caused by the transition conditions of Demo.Controller

    Hi, the first bug is already fixed and will be in the next update. For the second one, once I switch from dual pistol to pistol the right arm layer transitions out of idle for the dual pistol. Also since the dual pistols don't stay in the aim mode long I don't run into this issue. Can you list...
  4. Sarah

    Knockback in V2

    Hi, sorry for the delayed response! These are on the full body layer for Sword and Sword Shield. They are labeled "Counter Attack Response" at the bottom of the animator graphs. Hope this helps!
  5. Sarah

    Knife (Bug)

    Thank you for letting us know about that! It looks like it was a mistake in the animator, but an easy fix that will be in the next update. If you want to fix it now this is how I did it: -> Under the upperbody layer > knife > transition from "Attack 2 Recoil to Aim" to "Exit", change...
  6. Sarah

    Why are some animator conditions not displayed?

    Oh that is strange, maybe it is a Unity bug. We will definitely look into it so thanks for pointing that out! Glad you can see the conditions now though to copy over.
  7. Sarah

    Why are some animator conditions not displayed?

    Hi @CatttDaddy - In the demo animator there are conditions for those transitions. Did you duplicate the animator? Sometimes when duplicating the transitions get removed by Unity automatically so I would double check it against the original animator. For instance on the Arms layer for the...
  8. Sarah

    Right Jump + Aim makes my character stutter

    Thanks for finding this, it has to do with switching to the new Blender and the animations now starting from frame 0 instead of 1. It will be fixed in the next update but if you want to fix it now for "AimJumpWalkStrafeRight" change all the clips to start and end 1 frame later. For instance...
  9. Sarah

    character's animator stuck while doing combo attack

    Hi @Tzirrit, I was able to reproduce the attack getting stuck and you're right it is when he's moving and stopping a lot. This happens for all melee weapons that have moving and in place attacks. The tricky part is having the fully body layer aware of what state the character is in even when...
  10. Sarah

    PUN Demo Weird Textures

    That is weird the lights baked like that! I am fixing it now :) Thanks for reporting!
  11. Sarah

    PUN Demo Missing Walls

    Thank you for pointing this out! It's actually a missing staircase prefab that I meant to include in the package so it will be added for the next update. Sorry about that!
  12. Sarah

    Animation transitions happening over and over again

    Great, glad you got it working!
  13. Sarah

    Animation transitions happening over and over again

    Is your movement animation set to looping on the actual animation? If it isn't set to looping it will end and the transition will restart. The demo controller uses several parameters to transition but they are not all necessary, you don't have to use LegIndex or Moving/Aiming. Another thing...
  14. Sarah

    (ItemStateIndexChange Sticking) From State Reset

    We've been looking into this and we actually don't think the reset delay is useful so we are talking about getting rid of it. Did you have a particular use case for it? Right now if you attack the reset delay keeps the attack in the active substate for that duration until you attack again. This...
  15. Sarah

    Weapon + arms setup UFPS ( like the mingun but several) problems

    You are likely missing animation events in the equip/unequip for the new animations you added. Take a look at the animations included in the demo to compare. There are other animations that need events too like reload. I always recommend using the first person demo animator as a reference and...
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