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Sangemdoko's latest activity
Sangemdoko
replied to the thread
Inventory in Storage Menu could not be detected if the Storage Menu has not been open
.
Well Unity doesn't allow that. An object must be enabled at least once for it to be initialized with Awake. So instead of putting it...
Today at 3:10 AM
Sangemdoko
replied to the thread
[API] ClickedConfirm & ClickedCancel need `protected virtual` access modifier
.
Yes (y)
Yesterday at 3:31 AM
Sangemdoko
replied to the thread
Inventory in Storage Menu could not be detected if the Storage Menu has not been open
.
You have two choices, Either ensure that the storage Inventory gameobject was enabled at least for one frame, the time to call Awake...
Yesterday at 3:30 AM
Sangemdoko
replied to the thread
Thousands of warning message for PlayerInput in DisplayPanelCloser
.
There is absolutely no reason this should be called at edit time. I see that in your console you have a warning about an MMEvent. Could...
Yesterday at 3:24 AM
Sangemdoko
replied to the thread
Thousands of warning message for PlayerInput in DisplayPanelCloser
.
Make sure you Player Object is set as the Panel Owner in the DisplayPanelManager component (On the Canvas)
Monday at 11:46 AM
Sangemdoko
replied to the thread
Thousands of warning message for PlayerInput in DisplayPanelCloser
.
Where do you have your PlayerInput? Here it is searching in the display panel owner gameobject.
Monday at 4:44 AM
Sangemdoko
replied to the thread
[Completed] enhance Shop to obey Item amount conservation.
.
These already exist with the "ShopAddRemoveBinding" component. It is explained in the feature scene. I'll update the documentation asap
Monday at 4:36 AM
Sangemdoko
replied to the thread
[API] Please use `protected` instead of `internal` for any class which is designed to be extensible
.
Ok it is done now. the reason those are internal is because I use them with the UI Designer Editor. I've set them "protected internal"...
Monday at 4:33 AM
Sangemdoko
replied to the thread
[API] need public property which return m_SelectedSlot in ItemViewSlotsContainerBase.cs
.
You can use the GetSelectedSlot() function
Monday at 4:23 AM
Sangemdoko
replied to the thread
[API] ClickedConfirm & ClickedCancel need `protected virtual` access modifier
.
Ok no problem, it is done now
Monday at 4:13 AM
Sangemdoko
replied to the thread
[Feature Request] enhance ActionButton or add a new component allow us bind Input to a certain button
.
I've added this request to the list. But I would recommend you make your own for now, since I'm not sure when I'll have time to...
Monday at 4:10 AM
Sangemdoko
replied to the thread
How to press a button via unity event or code
.
Normally you would call OnSubmit, like on a regular button. But I guess you can only do it through code. I made Press public virtual...
Monday at 4:01 AM
Sangemdoko
reacted to
WhippedButter's post
in the thread
[Issue] Equipping another item to a slot seems to copy the stats from the previous item over
with
Like
.
Are we still in the SetItem method for this or is this placed somewhere else? EDIT: Nevermind apparently I wasn't thinking. I went...
Monday at 3:54 AM
Sangemdoko
replied to the thread
The location of Tooltip ItemActionPanel is not correct when you open the inventory first time
.
I've added this to my TODO list. I'm guessing it migh be a bug where the tooltip isn't listening the InventoryGrid until it is...
Friday at 10:37 AM
Sangemdoko
reacted to
Justus's post
in the thread
is there any build-in tool could let us customize the appearance of `current` slot which triggered Item Action Panel?
with
Like
.
v1.2.9 works well
Friday at 10:33 AM
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