Recent content by RoyArtorius

  1. R

    How do I control my character's move speed?

    Appreciate the response! That was it. It should be called Velocity. It's pretty misleading to call it Acceleration as that implies is controls the speed at which the character would reach it's top speed.
  2. R

    How do I control my character's move speed?

    Hi I'm deeply confused as to how change my character's movement speed. Scoured the documentation and components and I don't see anything controlling speed.
  3. R

    Attacking while Moving

    Ah thanks! I'll keep my eye out for this then and mark the answer. :)
  4. R

    Attacking while Moving

    Oh awesome, :) I do look forward to seeing it. I’ll find something else to work on in the meantime. That was bad wording on my part. By overridden I was speaking figuratively and not literally. I meant that because Start and Stop Use forces the bot object to rotate to face the specified Look...
  5. R

    Attacking while Moving

    Sorry, but I see the same thing happening here with the shooting scene. If the player just backs away from the bot, the bot will constantly move forward trying to get close enough to fire. The difference is that the bot can get off a shot every once in a while when it gets close. Yes, in the...
  6. R

    Attacking while Moving

    Actually after testing both the shooting scenes and melee scenes, the problem is there as well. The melee scene provides the best example as all you need to do to avoid getting hit by the bot is to walk backwards. The bot can't swing and move at the same time so it will constantly interrupt it's...
  7. R

    Attacking while Moving

    I’ve been trying to get a UCC bot to move around my flat level while at the same time shooting at the player. My problem is that any movement task from the movement pack has its direction overriden by something on the UCC. So when the Use Task is ran, starting the bot’s attack, followed by the...
  8. R

    Rewired

    :O Awesome! :D
  9. R

    Rewired

    I just wanted to point out that Rewired has a simple method of integrating into other packages. It just overrides the Input class with it's own. However, since UCC uses UnityEngine.Input instead of just Input because it has an Input namespace, the override doesn't work. Changing the namespace to...
Top