Recent content by RagingGoliath

  1. R

    2 melee based AI

    I am using UCC yes, I already modified the behaviour tree as the zombie AI will attack the ranged soldier and the playable character, it's when 2 melee AI are attacking each other
  2. R

    2 melee based AI

    I have gotten my AI to see each other now, the melee AI attacks and does damage but the ranged AI just runs away from the melee AI though which is a pain. So to hack together a fix I created a melee version of the soldier AI. Now though the 2 melee AI just run around each other and don't attack...
  3. R

    [Movement] Multiple Targets

    I have been using the "Can See Object" system to try to make the AI attack 2 types of character. I have tried through a targets list, 2 separate layers, selectors to differentiate the 2 "Can See" tasks but for some reason the AI just stop attacking anyone. My behaviour tree is a literal copy of...
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