Unfortunately only Ucc is integrated into this integration, I haven't gotten there yet.
I'm releasing a Community Pre-Release for those who have been waiting a long time but you should know that the integration is not finished.
Within 4~5 business days.
Hi, how are you?
Pending: #699 in queue
6~7 business days
Sorry but if you want a document before, don't buy at pre-release, wait a little longer and you will have it.
Unfortunately I only have simple documentation, it's a pre-release community, and therefore everything will not be present at publication.
But I finished adjusting a few things before release:
-Pending: #994 in queue
Then I will take care of real detailed documentation, sorry for that.
Hi, how are you?
Not for the moment unfortunately, but you need to have knowledge of Mirror.
There are just a few things I had to add in NetworkUtility to make my internal code work (like Spawn(), Destroy(), Unspawn() etc).
No, unfortunately we will have to wait about 2 more weeks:
-Pending: #1273 in queue
~100 per business days (Monday to Saturday = 6 business days in 1 week)
I don't remember when I submitted the Asset, but it said:
-Pending: #1560 in queue
~100 per business day and there are 6 business days in 1 week, that's 2 weeks and 3~4 business days approximately.
But I said between 2 weeks and 1 month so as not to disappoint.
Hi everyone, how are you?
That's it, I managed to make the rollback system completely independent and functional for all Client-Side Prediction and Server Reconciliation settings, this will avoid the drop in framerate during reconciliation for players who do not have good connection, but it...