Recent content by Pesadelo do Espantalho

  1. Pesadelo do Espantalho

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Of course, the Uis will be integrated in the future.
  2. Pesadelo do Espantalho

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Unfortunately only Ucc is integrated into this integration, I haven't gotten there yet. I'm releasing a Community Pre-Release for those who have been waiting a long time but you should know that the integration is not finished. Within 4~5 business days.
  3. Pesadelo do Espantalho

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Hi, how are you? Very soon: -Pending: #411 in queue (~100 per business days)
  4. Pesadelo do Espantalho

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Hi, how are you? Pending: #699 in queue 6~7 business days Sorry but if you want a document before, don't buy at pre-release, wait a little longer and you will have it.
  5. Pesadelo do Espantalho

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Unfortunately I only have simple documentation, it's a pre-release community, and therefore everything will not be present at publication. But I finished adjusting a few things before release: -Pending: #994 in queue Then I will take care of real detailed documentation, sorry for that.
  6. Pesadelo do Espantalho

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Both, client authoritative model and server authoritative model:
  7. Pesadelo do Espantalho

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Hi, how are you? Not for the moment unfortunately, but you need to have knowledge of Mirror. There are just a few things I had to add in NetworkUtility to make my internal code work (like Spawn(), Destroy(), Unspawn() etc).
  8. Pesadelo do Espantalho

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Wait at least 1~2 days before sending a new message just to call back please.
  9. Pesadelo do Espantalho

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    No, unfortunately we will have to wait about 2 more weeks: -Pending: #1273 in queue ~100 per business days (Monday to Saturday = 6 business days in 1 week)
  10. Pesadelo do Espantalho

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    I don't remember when I submitted the Asset, but it said: -Pending: #1560 in queue ~100 per business day and there are 6 business days in 1 week, that's 2 weeks and 3~4 business days approximately. But I said between 2 weeks and 1 month so as not to disappoint.
  11. Pesadelo do Espantalho

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Within 2 weeks ~ 1 month I think but I'm not sure.
  12. Pesadelo do Espantalho

    integrate mirror

    I answered here: Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)
  13. Pesadelo do Espantalho

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    I uploaded it to the Unity AssetStore, now we have to wait.
  14. Pesadelo do Espantalho

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Hi everyone, how are you? That's it, I managed to make the rollback system completely independent and functional for all Client-Side Prediction and Server Reconciliation settings, this will avoid the drop in framerate during reconciliation for players who do not have good connection, but it...
  15. Pesadelo do Espantalho

    Ultimate Steamworks Networking - Assets Project (Fish-Net, Mirror and Netcode)

    Oh yes I forgot "ViewType > FirstPerson > m_Shake" is not supported yet, but will be later. I took the liberty of deactivating it in the Demo.
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