Recent content by Opticgamer

  1. O

    Hitscan penetration

    What version does this work with?
  2. O

    UFPS PUN spawns two players instead of one.

    Removing SpawnFixer fixed the issue. Don't know what caused it because it worked originally.
  3. O

    UFPS PUN spawns two players instead of one.

    SpawnManagerBase: Lines 141-213 // Instantiate the player and let the PhotonNetwork know of the new character. var player = GameObject.Instantiate(GetCharacterPrefab(newPlayer), spawnPosition, spawnRotation); var photonView = player.GetComponent<PhotonView>()...
  4. O

    UFPS PUN spawns two players instead of one.

    CharacterSpawnFixer: using System.Linq; using System.Collections; using System.Collections.Generic; using Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Game; using Photon.Pun; using Photon.Realtime; using UnityEngine; public class CharacterSpawnFixer : MonoBehaviour {...
  5. O

    UFPS PUN spawns two players instead of one.

    Hello, For some reason it spawns two instances of the player instead of just one i've tested the demo scene and it works fine with my custom player so i'm at a loss. The first player spawns fine then after a few seconds another copy of the player spawns. IndexOutOfRangeException: Index was...
  6. O

    How to re-enable displabled compenents on revive?

    I've looked and found nothing if I check the Start on Death in my project it works without problems.
  7. O

    How to re-enable displabled compenents on revive?

    I've confirmed that its to do with trying to start the revive ability through code characterLocomotion.TryStartAbility(reviveAbility);. If you enable the Start on death bool in the Revive ability it works properly. Starting it through code causes this to happen.
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    How to re-enable displabled compenents on revive?

    This is still happening after I updated to the latest version. Same issue with Unity Input, Inventory, Ik disabled.
  9. O

    No look source error. Again. Still no fix.

    Completely removing the opsive folder and importing it again fixed my issue. It seems as tho some scripts were missing on import.
  10. O

    No look source error. Again. Still no fix.

    My character gets assigned but isn't actually attached to the camera. I can move around and see my character detached from it.
  11. O

    No look source error. Again. Still no fix.

    Updated to most recent version same thing happens with me. I also do have AttachCamera enabled.
  12. O

    How to re-enable displabled compenents on revive?

    No im using version 2.2.4.
  13. O

    How to re-enable displabled compenents on revive?

    Weird it works in a fresh project. The components still aren't active on revive also the first person objects script(not gameobject) isn't active either. Im getting an error tho: UnassignedReferenceException: The variable m_Animator of PunAnimatorMonitor has not been assigned. You probably...
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