I am working an issue where my Third Person Character is extremely choppy when rotating. This becomes more noticable when using a controller. It would seem that the camera is moving smoothly but the chracter is not. Is there a setting I'm missing to that will help smooth out the characters...
Alright so many days of pulling my hair out and reinstalling opsive and just about every other debug I could think of there was one obscure setting that needed to be changed.
Under Input System Package Update mode needs to be on "Process Events In Dynamic Update" .
I had it in "Process...
So after some more testing this is what I found.
On a build of my project
-120 and 5 fps rotate the same based on distance of mouse movement
-60 fps takes twice as much movement to rotate the character based on mouse movement
In Unity Editor for my project
- 60 and 120 fps match up...
I'm working on stabilizing my game for a range of framerates but what I am noticing is that my mouse sensitivity is tied to my framerate. When running some tests it takes twice as much mouse movement to do a 360 at 60 fps vs 120 fps.
Is there a solution out there to make the sensitivity...
I am having some issues with the look sensitivity on my character. Despite dropping Look Sensitivity and Look Sensitivity Multiplier to extremely low values, I am unable to dial it in to where I would like it.
I am using the Unity Input System integration.
Are there more values I should tweak...
I am looking to have 2 colliders on my character. One that only interacts with terrain and one that only interacts with other player/enemies. Is there a built in way to do this?
I've been working with the Character Layer Manager and the Collider Layer Mask but cannot get it to work.
I'm working on integrating Mirror into the controller however whenever I try to add
using Mirror;
it does not recognize it yet it works in other scripts in my project. Anyone run into anything similar?