Matt's latest activity

  • Matt
    Matt replied to the thread Swimming Pack.
    Hmm, I just remembered that Battlefield has the ability to have your pistol out while you're half submerged in the water. It only worked...
  • Matt
    Matt replied to the thread Trouble with Rewired.
    Okay, I think I might have encountered the same issue here. Check if your character has a Local Look Source attached to it. If not...
  • Matt
    Matt replied to the thread Custom Swim/Dive Ability.
    Okay, I just had a chance to check this out. After setting it out like you've shown in the screenshot in the OP, it works partially...
  • Matt
    Matt replied to the thread Trouble with Rewired.
    He can't give you a solution if he doesn't know if it's the first error, the second, or the hundredth. Besides, Justin's got a lot of...
  • Matt
    UCC 2.1.7 has a bug where if one creates an empty StateConfiguration asset using the right-click "Create" menu in the project inspector...
    • 1568855765584.png
    • 1568855811402.png
  • Matt
    Matt reacted to JacobDSiler's post in the thread Custom Swim/Dive Ability with Like Like.
    It would absolutely be my pleasure. I just need a little bit of help to get the pitch (With input) worked out. I think I need to...
  • Matt
    Matt replied to the thread Custom Swim/Dive Ability.
    This reminds me of Mario 64's swimming, where if Mario is close to the surface it will push him upwards so his head sticks out. Has...
  • Matt
    Matt replied to the thread Trying to start with mobile.
    I'm sorry if I come across as rude but seriously, this just screams "You didn't follow the basic instructions" to me. Do you get...
  • Matt
    Matt replied to the thread Mirror Networking for UCC Add-on.
    Here's an update video. Is that the hype train tooting in the background I hear? Ignore the number of errors in the widget seen...
  • Matt
    Matt replied to the thread Inventory Pro.
    Problem is on their side, they obviously don't want to make proxy components that act like translators. Unless they do that themselves...
  • Matt
    Mmkay. We don't use any locked-behind-closed-doors servers or pay for CCU or any of that crap. Our infrastructure allows you to deploy...
  • Matt
    Please don't abuse bold text @Rastos78. It gets annoying. Just a friendly tip. Just keep in mind that trying to make a server...
  • Matt
    I'm going to jump in here and say that mixing Opsive's own controller into another controller's code base is going to give you really...
  • Matt
    Matt replied to the thread Custom Swim/Dive Ability.
    Would you be able to share the finalized swimming/diving ability, @JacobDSiler ? That would benefit not only myself but many others that...
  • Matt
    Matt replied to the thread Animation Bug.
    Have you ensured the transitions are correct? Looks like you're missing one before it snaps back.
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