Recent content by MarkusKer

  1. MarkusKer

    Camera not moving with Player if move with object ability is active

    The anchor stays the same. I am using the third person view type.
  2. MarkusKer

    Camera not moving with Player if move with object ability is active

    I implemented the move with object ability. I have a object that is animated with the animator and i attached the kinematic object script to it. With a custom script i set this object as a target in the ability. It is working great but as soon as i do this the camera is no longer following the...
  3. MarkusKer

    A*Pathfinding Flee chooses unreachable destination

    Hello, iam trying to use the flee behavior with the A*Pathfinding integration. It seems like that the agent can choose a point which is not reachable (Off the navmesh) this is leading to the agent running against walls. I am not sure if this is an expected behavior. Regards, Markus
  4. MarkusKer

    item gets picked up immediatly regardless of "wait for animation" event or custom set wait time

    Hello, i have removed the animation events and the manual setting for picking up the item seem to be delayed now. But unfortunately the item gets picked up right after i access the pickup collider. I would like the item item to disappear delayed a bit, so it matches the animation i added. I can...
  5. MarkusKer

    item gets picked up immediatly regardless of "wait for animation" event or custom set wait time

    I am trying to customize the time a item gets picked up after i start the ability. I swapped the default animation to a longer one, meaning the item should be picked up a bit later. I added the corresponding animation events but nothing changed. Even with the option "wait for animation event...
  6. MarkusKer

    Adventure Movement turn in place

    But i dont seem to figure out what i would have to change in the adventure movement type to trn in place.
  7. MarkusKer

    Adventure Movement turn in place

    It looks like the camera controller was causing the problem. if i have the camera view type"Adventure" active the characters movement type changed aswell. I got around this issue by creating a new view type calling it like my new movement type.
  8. MarkusKer

    Adventure Movement turn in place

    Yes i was, but i tried it with the manager beeing disabled and it was the same behavior. However if i check one of the included movement types they stay selected. Only my added one gets deselected. This is my Movement code: using Opsive.Shared.Events; using...
  9. MarkusKer

    Adventure Movement turn in place

    Hello, i have followed the documentation carefully and was able to create a new movement type. but if i hit play another movement type gets selected automatically. i only have this behavior with my custom movement. For testing i am only using the provided example code from the documentation.
  10. MarkusKer

    Secondary Frag Grenade disables slot monitor

    Hello, sorry for the late response. No i am not able to reproduce this in the demo scene but yes that is exactyl how it happens.
  11. MarkusKer

    onStartFire / onFire event

    This is working great, @Absent83 how would you change the code to register the stop event too? Regards, Markus
  12. MarkusKer

    Tactical Behavior Pack surround task stops

    Hello, i am currently implementing the tactical pack and i noticed once all the AI's surrounded the object the task seems to stop. I also tried putting an repeater infront of it. Is there a way to keep the task continuing even after the Ai's reached their destination?
  13. MarkusKer

    Secondary Frag Grenade disables slot monitor

    Hello, i just double checked. After i change weapons the slot ui works. It only happens at the start and the weapon which is equipped. I am not using the Slot Item Monitor for the grenade but somehow if i enable the equip unequip ability for the left hand items this is happening.
  14. MarkusKer

    Secondary Frag Grenade disables slot monitor

    Hello, i have just added the secondary frag grenade but noticed that if i add the corresponding equip ability the slot item monitor of the first main weapon which is equipped is disabled. did i configure the equip ability wrong? Regards, Markus
Top