Recent content by Justin

  1. Justin

    Installation

    Did you import the Behavior Designer / Ultimate Character Controller integration?
  2. Justin

    navMesh GetRemainingDistance

    Did you add all of the potential weapons to the DeathmatchAgent?
  3. Justin

    Conditional Branch only working once

    The circle around indicates that the task is being reevaluated. You have a lower priority abort so it won't reevaluate when the current branch is active.
  4. Justin

    Pistol Magazine Floats in Air

    I do not think anything changed between the versions that would cause this.
  5. Justin

    Footsteps during Melee

    I've found that the body step isn't as accurate in some situations. I recommend using the trigger mode and seeing if that helps.
  6. Justin

    Serialization errors in UCC v3

    How can I reproduce those errors? I do not get them after adding the QuickStart/Stop abilities.
  7. Justin

    Changing external Behavior Tree

    In the Behavior Designer preferences you can enable editing prefabs. With an external tree it's the safe and recommended option. The reason the option exists is because with binary serialization sometimes Unity merges the bytes wrong and corrupts the tree.
  8. Justin

    Conditional Branch only working once

    Conditional aborts trigger when going from failure to success or success to failure. It looks like your task returned success and keeps returning success so the abort will not trigger again.
  9. Justin

    Optimized way / cache when we set variables?

    You can get the variable and then set the Value property. myVariable.Value = myValue
  10. Justin

    Pistol Magazine Floats in Air

    You do need a drop animation event on the animation clip. If it previously worked can you revert to a prior revision?
  11. Justin

    AudioSource deleted throwing errors

    I'm curious if you create a fresh project and can reproduce this. I just tried an AI agent but wasn't able to. Maybe it's something that your agent is doing?
  12. Justin

    StopBehaviorTree task with pauseBehavior enabled creates a stuck state

    Thanks, I should be able to take a closer look at this on Monday.
  13. Justin

    Pistol Magazine Floats in Air

    Make sure your clip has a rigidbody with the trajectory object component.
  14. Justin

    AudioSource deleted throwing errors

    Are you on version 2 or 3? I just created a version 3 character and didn't get any errors.
  15. Justin

    Flickering Idle animation in TopDown view

    Are you using version 2 or version 3 of the character controller? Are you able to reproduce the problem within the demo scene?
Top