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Justin's latest activity
Justin
reacted to
dwulff's post
in the thread
Motion Matching & ucc?
with
Like
.
Yes it is possible to use the MxM package with UCC. Which approach you take depends on your needs. e.g. use the MxM animator-driven...
Today at 3:38 AM
Justin
replied to the thread
[BUG] Character gets stuck in wall
.
What is the position/rotation of your character when this raycast is performed?
Today at 1:52 AM
Justin
replied to the thread
Errors in the demo scene in an empty project
.
It does look like there are some first person errors in third person. Thanks for the heads up. They should not affect the performance of...
Today at 1:50 AM
Justin
replied to the thread
[BUG] Character gets stuck in wall
.
I was using the default settings from the demo. What is the cast overlapping with? If you remove that logic does it work?
Yesterday at 3:08 AM
Justin
replied to the thread
Using Behavior Tree in prefab only works if you don't change a thing?
.
I believe that I have this fixed. I'll send you a PM with the new version to test out.
Yesterday at 3:08 AM
Justin
replied to the thread
Convert 2+ AI Agents from Solo to Teammate
.
The agents attack based on the layers specified in the Character Layer Manager. You can debug what layers are being used by setting a...
Yesterday at 3:07 AM
Justin
replied to the thread
Components in Game gameobject
.
I just tried it and it worked after changing scenes. For this I am not persisting the Game components.
Yesterday at 3:07 AM
Justin
replied to the thread
[Bug] Camera Controller View Type list and Ultimate Character Locomotion Movement Type list is very buggy on the inspector
.
This looks related to this post...
Yesterday at 3:07 AM
Justin
replied to the thread
Is the downloadable BEHAVIOR DESIGNER RUNTIME SOURCE is the latest version?
.
The runtime source was last updated on December 8 which is the same day as the latest release. We will be doing a new Behavior Designer...
Wednesday at 1:20 AM
Justin
replied to the thread
Video about setting up dual wielding
.
There isn't a built in way, but you could create a new script which interacts with the inventory to equip/unequip/drop all at the same...
Wednesday at 1:17 AM
Justin
replied to the thread
[BUG] Character gets stuck in wall
.
When I tried this the collider was still slightly on the floor which causes the floating in the air. You can fix this by adding the...
Wednesday at 1:15 AM
Justin
replied to the thread
Some NPCs able to be pushed around, others not
.
Glad you got it working! Yes, those are correct
Monday at 10:10 PM
Justin
replied to the thread
Kill message display OPSIVE + PUN
.
No, this is not a feature included.
Monday at 10:08 PM
Justin
replied to the thread
Convert 2+ AI Agents from Solo to Teammate
.
Line 112 for me in TeamManager is a } so it can't be throwing an exception. My guess is that your formatting is different. A team index...
Monday at 10:07 PM
Justin
replied to the thread
NPC Drive Ability
.
Ah, that makes sense. Yeah it does sound like you'll need to write a script which interfaces with RCC to allow the AI to control the...
Monday at 10:07 PM
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