Hi
Trying to implement a trap in a dungeon, like the Saw,' but I haven't found any examples to do this.
First i try with collider in the saw and add script to the saw to make damage to the character like this
private void OnTriggerEnter(Collider other) {
var health =...
It is impossible to cover all kinds of crazy ideas that occur to us video game developers, UCC is expensive because it covers many standard aspects of the industry and with the flexibility that if a particular point is not covered, you can create it yourself and not everything breaks. I had an...
Hi
I made this script, it is a modification of SpawnManagerBase.cs and it is working, but in the client the UltimateCharacterLocomotion character is disabled, if I manually enable it in the unity editor it works very well but I don't know why this problem happens
using System.Collections...
Sorry for bad explain of problem, this is more explains
This happened only when the task "Start / Stop Use" is enabled.
If you check the picture the zone blue is the A* pathfinder, but the IA agent is run outside the zone and try calculate the new path with the green line but the agent ignored...
Hi, I wander is a possibility the option two character but with the possibility to trespass between it, not collider. Any clue how to this?
PD: sorry my english
Hi
I dont Know way, wend I use this two option de Agent IA run direct to the player and I need only patrol 2 point with shoting to the player .
I have UCC + BD + MP + TP
Any video for explained integrate this combination pack?
The error not go away,
I try add this another validation and is working
m_ReorderableItemSetStateList[m_ItemSetListIndex] != null
the final code
if (m_ReorderableItemSetStateList != null && m_ReorderableItemSetStateList[m_ItemSetListIndex] != null && m_ReorderableItemSetStateList.Length >...
I have the same problem
1. Character controller variant : Ultimate Character Controller 2.4.8
2. Unity version 2021.3.8f1
when I expand this option, then auto create empty object every second, if click again in the arrow stop the creation of objects
Show when is expanded
This options...
Thanks. I understand my faul
void Update()
{
screenPosition = Input.mousePosition;
Ray ray = mainCamera.ScreenPointToRay(screenPosition);
if(Physics.Raycast(ray, out RaycastHit raycastHit, 100, layersToHit)){
transform.position = raycastHit.point...
Hi
I try to make the character look at mouse position but the character look to other side.
This is my code
void Update()
{
screenPosition = Input.mousePosition;
Ray ray = mainCamera.ScreenPointToRay(screenPosition);
if(Physics.Raycast(ray, out RaycastHit...
Found my problem, I don't setup a layer for enemies in Agent
Video ( i found this video about how to setup the asset )
Note: please add this video in the doc about Deathmatch AI Kit