When I changed m_Inventory = m_GameObject.GetCachedComponent<InventoryBase>();
as m_Inventory = m_GameObject.GetComponent<InventoryBase>(); in ItemSetManagerBase.
it resolved.
Thanks.
I installed 2.1.8 version. When i reload scene in runtime my custom abilities do not run.
If I put the custom ability script in "UltimateCharacterController/Scripts" folder, it runs.
But this time other namespaces do not appear.
There was no problem in 2.1.5 version.
Does the character rotate incorrectly when you press fire as well?: Yes
You are using the 2.5D movement type, correct?: Yes
Are you using the Restrict Rotation ability?: No