Recent content by Goodrich

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    Playmaker Integrations

    hello, I have playmaker and opsive. anyway I use player maker fsm and use the "assign character action" for my swapping character between cameras and it works really well, but not for the ui. im new to playermaker but is there and action to assign character there ui and not just the cameras. I...
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    Emerald AI Integration

    thank you, again
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    Emerald AI Integration

    one more question, even though both of my players can kill the ai, how can i set up damage amount for the ai, because my ai gets killed after getting shot 2 times, is there a way to increase the ai health or decrease the amount of damage receive for the ai, or do i decrease the pistol damage...
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    Emerald AI Integration

    i got the ai to correctly damage player 1 and player 2. player 2 tag is still call player, while player 2 layers is set to character2, and the ui correctly updates for each player when my infected ai attack one of the player, thank you for helping me get this far, now my 2 player Last of Us game...
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    Emerald AI Integration

    never mind, i forgot to add a melee attack for the ai
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    Emerald AI Integration

    last night i fix the script and no error where reported, but i get this error when my ai is attack me: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException...
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    Emerald AI Integration

    thank you
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    Emerald AI Integration

    is it "bool CriticalHit = false)", before i paste the code from the instruction the "SendPlayerDamage function" look exactly like this: public void SendPlayerDamage(int DamageAmount, Transform Target, EmeraldAISystem EmeraldComponent, bool CriticalHit = false)
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    Emerald AI Integration

    Thank you for helping me so far, i'm on my last script to fully integrating Opsive and EAI but i ran into problem on EmeraldAIPlayerDamage script part of the last setup, Im getting 4 error after filling out the script. Error1: Assets\Emerald...
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    Emerald AI Integration

    thank you, no error reported in this script, but now how would i get your code from the rest of the integration instruction (Opsive_V2.2_EmeraldAI_Intgration.pdf) into the C# script without copying and pasting it (which im afraid to do now). the scripts im talking about are these...
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    Emerald AI Integration

    Hello, i get three error when copying the code into my blank OpsiveBridge script: Error1: Assets\TLOUS\OpsiveBridge.cs(23,34): error CS1002: ; expected Error2: Assets\TLOUS\OpsiveBridge.cs(23,34): error CS1513: } expected Here is the code for (Opsive 2.2): using UnityEngine; using EmeraldAI...
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    Emerald AI Integration

    do you think i should copy "The SendPlayerDamage function" and change it to check player2tag oh that easy, theres no code to change, now i think of it i should've test that
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    Emerald AI Integration

    yes that i was thinking to but as you can see, im not a coder, im more of visual scripter. what script should i edit in EAI to call player2 tag, the way i did it in uscript i had one script with 2 set of nodes for my ai if player1 or player2 was in the zombiedamagezone which was a trigger event...
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    Emerald AI Integration

    um also do you think if i assign a player2 tag on one of the opsive character and some how call that with EAI do you think it will damage that player with a player2 tag? i tried this method with playermaker and opsive and uscript opisve and the resualt was perfect, also to note i was not using...
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    Emerald AI Integration

    ahh ah i see, okay thanks, i just wanted some clarifycation.
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