Recent content by GeorgeZ

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    [Bug] A*pathfinding Seek task incorrectly success at second call

    Behavior Tree logic Note: 1. bool value StopOnTaskEnd has been checked in both seek task. 2. Two seek task has assigned two different gameobject as destination. Describe: First seek task works fine. After wait for 5s, the second seek will start. But the task will immediately return...
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