Thanks but yeah Im just not sure and that script relies on quite a few and has about 20k lines so it requires alot and my working folder is 550 gb. Keep in mind I have about 100 outfits to choose from, I have the schoolgirl one working but that seems to have broken all the other ones. Before I...
So Im realizing that now that I set this to 1 yes it stops picking up the item and duplicating but it isnt adding it to inventory anymore period. I guess Im trying the number 2? Changing to 2 didnt work. I think I might just use another variable and toggle it active and use it as a check...
Ill keep looking at this, but yeah I have several other states setup with camera it adjusts with char height with the state system. What I was thinking was if I had a way to just have 10 surface effect assets varying on the scale 10 percent 20 30 etc and then where my script is already swapping...
Thank you! Ive been stumbling around with this for a week LOL. I originally had the 1 in there but thought that might have been the culprit seeing how my other if statements work in unity. So when using var SchoolDressDefinition that isnt just a temp variable for this instance? Why I had var...
Ok its this code Im tryng to use. Ive spent several days trying to figure this out but I cant make it work.
public void AddSchoolGirlInventory()
{
var SchoolDressCheck = InventorySystemManager.GetItemDefinition("SchoolDress");
if (m_Inventory.HasItem((0, SchoolDressCheck)))...
In my game the player shrinks and grows at different times depending on game play. I am getting around to work on the audio system with the footsteps and am using the Body Step mode and it is working for what I need now, I might look at setting up the trigger system in stead, read on another...
Im still working on this, Unity crashed and undid some changes I think was leading to a fix and Ive not made it back to this. Probably be end of the week or the weekend before getting back to this error. Heres hoping I fixed it, twice... :)
What I ended up using. One example. Thanks for the help again.
if (hit.collider.gameObject.name == "PoliceUniformGRD")
{
var PoliceUniformCheck = InventorySystemManager.GetItemDefinition("PoliceUniform");
if (m_Inventory.HasItem((0, PoliceUniformCheck)))
{...
I think I have this one fixed. Was my custom code. But I swear when I started on this it was duplicating stuff in the inventory panel but after fixing a line of code it seems to have stopped.
Im getting close to having most of what I want working in my scenes now. I have put in code, but I need to test more, on my ground pickup items I had asked about in an earlier post to stop this BUT it is occuring now from the inventory panel window. When I select a clothing outfit thats in...
I have went back through the instructions again and they do say to do the scene setup on each scene I have in my game. When I do this, and save the scene, and I go to load the next scene what I just did gets deleted on the previous scene. I have checked and my Game Objects that are already in...
I just checked and yes its checked unique. Now how I set this up and maybe I have mis read something, I have an item definition and an item category of ClubDress. Should I seperate those names then? And this is a warning not an error and it just states that is a possible mistaken empty...