But why do I need to create an Inspector for my UsableItem I don't get it and why is this error there in the first place.
Why I can't just have a usable item that does nothing and implement myself what I want ?
What now ?
Can you please kindly give us an example of a UsableItem that shows a...
Adding this to the UsableItemInspector.cs fires up another error :
Instance of UsableItemInspector couldn't be created. The script class needs to derive from ScriptableObject and be placed in the Assets/Editor folder.
I'm trying to get a glimpse of how this 'Ultimate Black Box' works.
I've created the following dummy script for usableitem.
So i'm trying this out. I've created simple "PickInteractable"
But it only writes me back "Has Interacted" every now and then not 'as i click'.
And I never see the "YAY" message.
What am i missing here ?