I've finally figured out 'by accident'; comparing my controller to Nolan - I needed to create a 'state' for MoveTowards with MotorRotationSpeed of 500; so basically it was starting but so 'slow' that i couldn't notice.
Now my issue is that when the interaction is starting - right hand moving to...
First off apologies for my "n00bness" in understanding how UCC works.
So i want to make a simple interaction; character comes and picks up a bottle.
I've added a "Screen Interact" ability in the Abilites and "Move towards".
Character walks to the object but then nothing happens. Using FinalIK...
But why do I need to create an Inspector for my UsableItem I don't get it and why is this error there in the first place.
Why I can't just have a usable item that does nothing and implement myself what I want ?
What now ?
Can you please kindly give us an example of a UsableItem that shows a...
Adding this to the UsableItemInspector.cs fires up another error :
Instance of UsableItemInspector couldn't be created. The script class needs to derive from ScriptableObject and be placed in the Assets/Editor folder.
I'm trying to get a glimpse of how this 'Ultimate Black Box' works.
I've created the following dummy script for usableitem.
So i'm trying this out. I've created simple "PickInteractable"
But it only writes me back "Has Interacted" every now and then not 'as i click'.
And I never see the "YAY" message.
What am i missing here ?