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devomage's latest activity
devomage
replied to the thread
Attach Camera to Character (Networking)
.
This ended up being the issue: (network LookSource.cs) private void Start() { // Remote characters will not have a local look...
Today at 12:13 AM
devomage
reacted to
Justin's post
in the thread
Attach Camera to Character (Networking)
with
Like
.
Yes - I would try that route. It's better to use the event rather than disabling the component itself since when you disable the...
Yesterday at 8:44 AM
devomage
replied to the thread
Attach Camera to Character (Networking)
.
With a networking add-on the input is disabled: //line #46 --- NetworkCharacterLocomotionHandler.cs if (m_NetworkInfo.IsLocalPlayer())...
Yesterday at 6:23 AM
devomage
posted the thread
UCC Asset Request
in
General Discussion
.
Would you consider offering the "shared" namespace as a free/low cost package? I have a small 2D UI-related project that could use this.
Wednesday at 11:25 PM
devomage
posted the thread
Attach Camera to Character (Networking)
in
Questions
.
I am trying to attach the camera to a character where the UltimateCharacterLocomotion component is disabled. It works again after I...
Wednesday at 5:57 AM
devomage
reacted to
buhu's post
in the thread
How many AI agents?
with
Like
.
Just wondering... are UCC AI agents are efficient way of making many (around 100?) NPC's ?
Feb 24, 2021
devomage
reacted to
Justin's post
in the thread
1.1.9 Import Error
with
Like
.
Thanks for the heads up. This looks like a execution order problem. I'll upload a new version on the PUN add-on that has this fixed.
Feb 18, 2021
devomage
posted the thread
1.1.9 Import Error
in
PUN Multiplayer
.
Importing into a fresh project I am getting the following errors...
Feb 18, 2021
devomage
reacted to
DankP3's post
in the thread
Sharing Skinned Mesh Renderers between identical rigs for character customisation
with
Like
.
Not strictly UCC, but this has been discussed quite a lot in the Opsive discord (admin can delete if inappropriate). Here is a mini...
Feb 12, 2021
devomage
reacted to
Scytheria23's post
in the thread
Swim Height Detection Ability
with
Like
.
That's a great addition! My character now really responds to water surfaces, and it's perfect. Well done, and many thanks. Scy
Feb 5, 2021
devomage
reacted to
echtnice's post
in the thread
[BUG]: MagicParticle.OnParticleCollision: m_MagicItem Object reference not set
with
Like
.
Hi, I've implemented a new magic spell which uses the SpawnParticle Cast action with a ParticleSystem. The ParticleSystem has the...
Feb 5, 2021
devomage
reacted to
Justin's post
in the thread
Ultimate Character Controller WIP
with
Like
.
I've started working on version 2.3. This version won't contain as many big features as version 2.2 did but it will include more minor...
Feb 2, 2021
devomage
replied to the thread
[Minor Bug] Demo Scene
.
Hm, I guess disregard - this was 2.2.6 and is not happening in 2.2.7.
Jan 5, 2021
devomage
posted the thread
[Minor Bug] Demo Scene
in
General Discussion
.
When you start the demo scene and select 3rd person Do nothing except hit escape (to get cursor) and click the zone arrow right You will...
Jan 5, 2021
devomage
reacted to
Zaddo's post
in the thread
Suggestion: Use protected variables
with
Like
.
I try to avoid changing the base Opsive code for obvious reasons, but primarily, so upgrades are easier. But I do subclass the Opsive...
Dec 29, 2020
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