That sucks. I heard some people are submitting empty assets before hand just to be declined and then update with the real asset. The second approval is faster..
Speaking for myself here, but, as a beta package i wouldn't mind make changes on opsive's code to test / research how i'll implement your asset on my game later on.
Anyway, just suggested that because i'm really interested on using a self hosted solution for my game (fishnet) :)
No, on the camera subject is pretty much the same issues (I'm using USC btw).
I do have some physics issues, but i'm trying to analyze better to see if is related to UCC or my project / setup before report here on another topic.
That's great news! Keep it up.
I'm not sure i understand the "Dynamic Authoritative Model" though.
I agree that would be good to make a poll about what people want / are willing to pay for. In my case, i need the Server Authoritative with Fish Net.
Just to let you know, @FastSkillTeam is working on an amazing multiplayer addon that includes scoreboard beyond a lot of goodies and useful features for multiplayer games.
It really seems like a mesh bounds problem.
Did you tried to set "Update when offscreen" or put a bigger bounds on it? just to make sure that is not a mesh bounds problem?!
That makes sense. I tried to do that, but seems like something is blocking my ability to start while the character is reloading. The ability do work when there's no reloading going on.
Also, i unchecked the "Prevent Start Use Reload Ability" bool on all the "equip" abilities.
Am i missing...
Hi guys!
I'm trying to make my character be able to cancel a reload and equip another item.
The item abilities doesn't have a priority like the regular abilities, how i can do i what i want?
I also tried to create a "Reload" and "Equip Unequip" states to block each other, but the "Equip...