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ChristianWiele's latest activity
C
ChristianWiele
replied to the thread
AI transform synced but not applied w/ A* Pathfinding integration
.
I found the issue. The update method of my AI was set to fixed update. Switching to update solved the problem. But I wonder why I can't...
Tuesday at 2:28 AM
C
ChristianWiele
posted the thread
AI transform synced but not applied w/ A* Pathfinding integration
in
PUN Multiplayer
.
Hi, I have an AI that is moved by A* Pathfinding and the corresponding UCC integration. If I run it with PUN, the transform is synced...
Monday at 1:45 PM
C
ChristianWiele
replied to the thread
Prevent camera from rotating with platform
.
Thanks, created my own view type with the platform rotation removed.
Jan 8, 2021
C
ChristianWiele
posted the thread
Prevent camera from rotating with platform
in
Questions
.
Hi, I would like the 3rd person camera to stop from rotating with a moving platform. If the character is on a rotating platform, the...
Jan 8, 2021
C
ChristianWiele
replied to the thread
AbilityIndex not synched
.
Thanks for the quick fix. Now it works just fine.
Dec 21, 2020
C
ChristianWiele
reacted to
Justin's post
in the thread
AbilityIndex not synched
with
Like
.
Thanks for the steps to reproduce. I'll look into this and let you know.
Dec 19, 2020
C
ChristianWiele
replied to the thread
AbilityIndex not synched
.
You can reproduce the problem on the demo scene: 1.) Start the scene in the editor and a build 2.) Enable PunAnimatorMonitor logging for...
Dec 18, 2020
C
ChristianWiele
replied to the thread
AbilityIndex not synched
.
I found the issue, but I don't know what it means. The PunAnimatorMonitor sets the m_SnappedAbilityIndex initially to 0 (idle state)...
Dec 18, 2020
C
ChristianWiele
replied to the thread
AbilityIndex not synched
.
I have cleaned up some code. Now I have the following effect. The RPC is always called. It calls the TryStartAbility which will always...
Dec 18, 2020
C
ChristianWiele
posted the thread
AbilityIndex not synched
in
PUN Multiplayer
.
Hi, I created my own ability to ride a bird (corresponds to the ride/rideable ability). The only issue I am facing is that the ability...
Dec 16, 2020
C
ChristianWiele
posted the thread
PUN and Ride / Rideable ability question
in
PUN Multiplayer
.
Hi, some time ago, I implemented my own solution for the drive ability, which required handling ownership and the controller on my own...
Dec 14, 2020
C
ChristianWiele
replied to the thread
Rideable moving in camera / ILookSource direction ?
.
The issue is that the horse has no camera attached. And without camera, no direction information is available on the horse. I have...
Dec 14, 2020
C
ChristianWiele
reacted to
Justin's post
in the thread
Throwable object issue with PUN
with
Like
.
Ah, I see. Thanks, I was able to reproduce it. I'll have it fixed in the next update.
Dec 14, 2020
C
ChristianWiele
replied to the thread
Throwable object issue with PUN
.
It occurs when I am the client. Then the exception is thrown on the master client.
Dec 14, 2020
C
ChristianWiele
replied to the thread
Throwable object issue with PUN
.
See my own reply above, it also occurs on a fresh installed demo scene with the grenade pickup.
Dec 14, 2020
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