Recent content by chrisk

  1. C

    Split Screen Coop

    A great feature! It will make multiplayer development much easier.
  2. C

    Swimming Pack

    Awesome!! been waiting all summer for swimming. ^^ I suppose shooting while in the water is possible, right? Just want to make sure. Cheers!
  3. C

    My Wish List

    More power to everyone if it can support either the stock car or 3rd party asset. I had so much problem with vehicles myself. Anyway, please keep the swappable Animator in your good book. It will make developing independent add-ons much easier. ^^ BTW, 2019.3 just turned into beta. The fast...
  4. C

    My Wish List

    Haha, sorry about that, wasn't thinking when I was typing. Not sure what everyone else is doing but it becomes pretty obvious why it's necessary. I believe it can help you make your future add-on with self-contained animation such as swimming and ladder climbing. I think I requested this...
  5. C

    Inventory System by Opsive WIP

    Awesome!! Everything sounds really good! However, having an extra layer on top of existing UCC inventory system will not work because UCC inventory system is not designed with extensions (it can just add new items monolith ways). For instance, ItemType should really be the ItemDefinition but...
  6. C

    My Wish List

    Jason, I think I can wait for others but can I expect the Swappable Animator support in the next patch? I really appreciate it if you can take a look. Have you had a chance to try the fast Enter-to-Play? If you try, you will understand why I'm so excited about it. ^^ Thanks.
  7. C

    Inventory System by Opsive WIP

    @Sangemdoko , Wow! very long posts with very detailed explanation. I really like the design and everything seems very logical, including the naming, I can't wait till I try it. If I were to add one thing, there is one piece missing, that is the Attachment System where you can define attachment...
  8. C

    My Wish List

    Hi, Justin, First of all, congratulation on the solid release of both PUN and VR. I hope things are settling down for a bit. I mentioned the followings before but I would like to keep things in one place for better tracking. Here are the things that I've been waiting for a very long time...
  9. C

    Mirror Networking for UCC Add-on

    Hi, Matt, thanks for the explanation. Addon such as Mirror that needs deep integration will always be difficult to integrate properly. I'm just hoping that you and Justin work out a reasonable solution that Mirror can integrate seamlessly. I can't wait till I can test Mirror integration...
  10. C

    Mirror Networking for UCC Add-on

    Hi, Matt, hope things are going well. While waiting for the first testable version, one question popped into my mind. I'm wondering how the Add-on will integrate into UCC? meaning, 1) Will the installation overwrite some parts of the UCC code? 2) Or Mirror's UCC modifications will be part of...
  11. C

    Inventory System by Opsive WIP

    That's great news! Likewise, I look forward to reviewing it and hopefully I can base off of your asset instead. It will make patching UCC much easier, assuming that your inventory system will seamlessly be integrated into UCC. Right now my inventory system has too many changes and it is very...
  12. C

    Inventory System by Opsive WIP

    Hi, Singemdoko, Are you still here? I'm just checking to see how you are doing on the inventory system. My inventory pretty much had to redesign the whole item/inventory system. For me, it's simply impossible to workaround UCC item/inventory system. I was wondering what kind of approach you are...
  13. C

    Swapping AnimatorController at runtime

    Hi, Justin, I'm using several 3rd party assets that have its own animation controller and having a hard time synchronizing with UCC AnimatorController. You suggested writing a custom script like you did for the AgilityPack but it's not that easy to write scripts and they are error-prone. There...
  14. C

    Roadmap

    Hi, Justin, I just saw you are currently working on VR addon. Once it's done, most of the heavy lifting is done, including the network addon. Congratulations! I know you mentioned about network and VR addon with the highest priority and I waited until they are done. Since it's nearing...
  15. C

    Fast Enter-to-PlayMode

    Hi, Justin, did you know that 2019.3 will support insanely fast Enter-to-PlayMode? Working with a large size project is really a huge pain in the ass and finally, Unity will do something about it. Waiting for ~15 seconds every time to enter the PlayMode is very painful and it will be a huge...
Top