Recent content by Boddie

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    Unlit Scope Shader

    I noticed the Overlay shader used for scopes, like what is on the assault rifle, use a surface shader. This adds shadows to the scope texture. When shooting from the dark towards a light area it was ideal in my game to be able to see the lighted area through the scope as you normally would...
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    Setup of fps arms

    @MojoGames I have also been using arms created from FPSMeshTool and a humanoid model as suggested in the tutorial videos. If you use the "Demo" controller instead of the "FirstPersonDemo" controller you will get your animations back since it does use that rigging system. With all other body...
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    UCC: First Person Aiming Down Sights Issue

    Hello, In the demo scene, is the movement when aiming in first person view that moves the arms up to the camera so you are looking down the scope built into the animation? I followed the scope documentation, and notice when I aim it just changes the FOV a little bit with the assault rifle. I am...
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