Recent content by Absent83

  1. Absent83

    Inventory Pro

    Thank you, @Justin and @Matt !!! It is a good news!
  2. Absent83

    Inventory Pro

    Hi, All. Just a message from DevDog about UCC and RuckSack integration: You can read this here: https://discord.gg/fS4Nvst
  3. Absent83

    [Feature Request] Muzzle Flash Probability

    Now I see, that there is only one istance of the muzzle flash. Maybe you can add a serialized private field to control the update method: 1. Execute changing of muzzle-flash in update method every second/third or more frame (preffered choice) OR 2. Execute changing of muzzle-flash in update...
  4. Absent83

    [Feature Request] Muzzle Flash Probability

    Thank you, I thought, that OnEnable called on the next frame after Show(). I mistake. I will wait for the next update with this fix.
  5. Absent83

    [Feature Request] Muzzle Flash Probability

    Sorry, but I do not understant, what is the differecne where this code is located? After the m_GameObject.SetActive(true), OnEnable occurs and m_Color.a = 0, so in update if condition m_Color.a > 0 equals false.
  6. Absent83

    [Feature Request] Muzzle Flash Probability

    @Justin , Sorry for entire code. Have you read comments in the next post? 1. Character controller variant: UCC 2.1.5 2. Unity version: Unity 2018.2.19f1 (64-bit) 3. Bug description: Muzzle Flash does not appears in not pooled mode. 4. Steps to reproduce: switch off pooled mode for muzzle flash...
  7. Absent83

    [Feature Request] Muzzle Flash Probability

    So muzzle flash enables and disables in one frame.
  8. Absent83

    [Feature Request] Muzzle Flash Probability

    @Justin, see comments: public void Show(Item item, int itemActionID, bool pooled, UltimateCharacterLocomotion characterLocomotion) { ... m_Color.a = m_StartAlpha; // <=== set m_Color.a ... // The muzzle flash may be inactive if the...
  9. Absent83

    [Feature Request] Muzzle Flash Probability

    @Justin , I think that there is an issue in MuzzleFlash.cs:
  10. Absent83

    [Feature Request] Muzzle Flash Probability

    @Justin, Can you add probabilty to show muzzle flash like a probabilty of surfaces effects? It`s needed for high-rate weapons for mobile games.
  11. Absent83

    troubles to run demo scene

    It`s ok in the fresh project. But I worry about this errors in my project. How can I fix it? I have no idea what is a problem, because console do not show any error :(
  12. Absent83

    troubles to run demo scene

    But there is no errors in console BEFORE demo scene play button. And a file exists https://ibb.co/FWWwfDZ https://ibb.co/jkgD8xr
  13. Absent83

    troubles to run demo scene

    Sorry, but I have troubles to run demo scene in UCC v 2.1.5: I have read https://opsive.com/support/documentation/ultimate-character-controller/getting-started/importing/ https://ibb.co/QpBJc9L https://ibb.co/LzpLztc https://ibb.co/RpdcnHY https://ibb.co/t2WZ2gF https://ibb.co/XYk7g4r...
  14. Absent83

    Mouse sensitivity is framerate dependent

    Sorry, any news about this topic?
  15. Absent83

    Position Offset doesn't do anything

    I tried to change this offset, but nothing happened.
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