I have an ability starter for each of the 4 run directions that only start if one specific direction and the attack button is used. I want to create a combo system in which each direction has a 3 attack combo for a total of 12 different attack animations that can be intermixed depending on how far I am into the combo. One to three. Im setting up a sort of sword dance that I want to be able to have this system work as so.
Example:
When Firing an attack the first of three animations is played and if it is quickly repeated the second and then the third if pressed a third time. But say if I use up attack and then back attack and then left attack one after the other I want it to play up attack combo 1, back attack combo 2 and left attack combo 3. So whichever attack is used first will use the first animation in a set of 3 according to the direction and then the second will fire the second and then the third.
What I dont want is attack up is combo 1 then attack back is combo 1 and attack left is combo 1 of each set of 3 directional animation sets. I need it to continue the chain of 1, 2, 3.
Example:
When Firing an attack the first of three animations is played and if it is quickly repeated the second and then the third if pressed a third time. But say if I use up attack and then back attack and then left attack one after the other I want it to play up attack combo 1, back attack combo 2 and left attack combo 3. So whichever attack is used first will use the first animation in a set of 3 according to the direction and then the second will fire the second and then the third.
What I dont want is attack up is combo 1 then attack back is combo 1 and attack left is combo 1 of each set of 3 directional animation sets. I need it to continue the chain of 1, 2, 3.
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