I am trying to learn more about behavior designer and how I could potentially use it. I have watched the UCC integration video and noticed that the behaviour tree appears to have a single attack behavior which is using the equipped weapon. How would I go about expanding this to use multiple weapons, each under different circumstances eg. player is less than 1m away use knife, player is between 1-5m away use pistol, player is more than 5m away use rifle etc?
Also for melee weapons that may have multiple attack animations (eg. short range knife stab, long range knife slash etc) how are you able to call one animation instead of the other for a single weapon, again based on specific circumstances?
Thank you.
Also for melee weapons that may have multiple attack animations (eg. short range knife stab, long range knife slash etc) how are you able to call one animation instead of the other for a single weapon, again based on specific circumstances?
Thank you.