Update: Apparently I did something wrong the first time I imported 2.1.1. It turned out just fine the second time I installed it.
It seems like the animator changes in 2.1.1 did not work out for my current setup. All of the animations that I have added externally seem to be working fine, but the animations that originally stem from UCC will place the character back into a sitting pose. When I debug the animator states, it seems to be entirely normal.
For example, when I am trying to make the character run or crouch, the character will go into that sitting pose and freeze. My idle animation and attack animations are external animations, and these seem to be working fine.
Do you think this may have to do with the changes to the deterministic controller changes? Any idea how it may be fixed? If I cannot fix it, I will go back to 2.1.0 to continue prototyping.