I am sure both UCC and Inventory are well written but I am just missing some steps:
I downloaded the latest UCC, latest Inventory, and Inventory Integration package.
Installed them all fresh, followed the UCC first video on making a first person character.
Verified UCC character was working fine, even got it to damage Emerald AI mob and have mob damage UCC.
Following the Inventory Integration Video describing duplicating the database and creating an item pickup.
Used the Inventory Integration utility on the character as shown in the integration video.
Although the video didn't show steps to getting the UI to work, the notes shown on the UI in the scene described enough that I was able to get the UI working, and it picked up the item and displayed it in the inventory slots. I was able to drag the picked up item into the hotbar/actionbar and then clicking on it displayed the item's properties in the console.
As a Unity developer for about 5 years, what I expected for the prices/cost of the assets involved is that after installing the UCC and Inventory fresh along with Integration and then following the video (or some type of instructions) that everything should work - the item should be equipped when used from hotbar. This includes duplicating a database and not necessarily using the demo, as described in the video. Since the demo UI is there, i'm not sure why I would need to go to other more detailed videos to figure out all the other details to get it working - certainly it should all work after going through a list of steps.
One simple solution to this is rather than make people download the integration and then figure out technical components to finish the integration and get the UI working, would be just provide one UnityPackage with UCC and Inventory that works and has a fully working demo.
Alternatively I also believe that someone from Opsive should go through the currently available instructions, and without using internal knowledge, follow the steps and provide us with a full list of missing steps that would get the integration working if you don't want to provide a full unitypackage with the products successfully working together. Personally I don't need a video (I know the time and effort involved), I could follow a list of steps maybe with a few screenshots. Also the videos can become outdated quickly. I'm sure a lot of new users would appreciate updated videos but I just need the missing steps.
When I duplicated the database, I don't believe that it was working properly after the database duplicate. I would describe the errors and i'm sure you could point me to a fix but that is not the point. Rather than just providing the demo database again and saying that everything works, like I mentioned it would be nice if someone actually followed the available instructions and video just as shown like duplicating a database and verify that your product is functional after those steps, because I have a feeling that it does not all work. As an example, although most of the UI was working and all of it had references to the new database at least one component was referencing a demo slot item set or something like that, and my updating the component to use the new item slot set was being undone at runtime for some reason (after hitting play it reverted to the demo item slot set). Things like that, wasn't really learning on watching every video and learning every system to get the RPG demo up and running.
If someone from Opsive could just spend the 30 minutes or whatever and the provide the complete/updated list of steps and any other necessary steps (regardless of how technical) I would appreciate it so that we can get it the two working together and continue working on the game since these are important first pieces to have working. I was able to install the packages and go through the steps to create a player body and click all the necessary buttons, duplicate the database etc in probably 15-20 minutes.
I think it's great that it is being rewritten, but I'm assuming at whatever point that is completed in the next few weeks that things might still be changing or unstable beyond that (or that it could take longer than a few weeks). I would be happy to just get the current integrations working since it seemed like it was almost there but just missing some steps because the only thing we have are a year-old video.
I downloaded the latest UCC, latest Inventory, and Inventory Integration package.
Installed them all fresh, followed the UCC first video on making a first person character.
Verified UCC character was working fine, even got it to damage Emerald AI mob and have mob damage UCC.
Following the Inventory Integration Video describing duplicating the database and creating an item pickup.
Used the Inventory Integration utility on the character as shown in the integration video.
Although the video didn't show steps to getting the UI to work, the notes shown on the UI in the scene described enough that I was able to get the UI working, and it picked up the item and displayed it in the inventory slots. I was able to drag the picked up item into the hotbar/actionbar and then clicking on it displayed the item's properties in the console.
As a Unity developer for about 5 years, what I expected for the prices/cost of the assets involved is that after installing the UCC and Inventory fresh along with Integration and then following the video (or some type of instructions) that everything should work - the item should be equipped when used from hotbar. This includes duplicating a database and not necessarily using the demo, as described in the video. Since the demo UI is there, i'm not sure why I would need to go to other more detailed videos to figure out all the other details to get it working - certainly it should all work after going through a list of steps.
One simple solution to this is rather than make people download the integration and then figure out technical components to finish the integration and get the UI working, would be just provide one UnityPackage with UCC and Inventory that works and has a fully working demo.
Alternatively I also believe that someone from Opsive should go through the currently available instructions, and without using internal knowledge, follow the steps and provide us with a full list of missing steps that would get the integration working if you don't want to provide a full unitypackage with the products successfully working together. Personally I don't need a video (I know the time and effort involved), I could follow a list of steps maybe with a few screenshots. Also the videos can become outdated quickly. I'm sure a lot of new users would appreciate updated videos but I just need the missing steps.
When I duplicated the database, I don't believe that it was working properly after the database duplicate. I would describe the errors and i'm sure you could point me to a fix but that is not the point. Rather than just providing the demo database again and saying that everything works, like I mentioned it would be nice if someone actually followed the available instructions and video just as shown like duplicating a database and verify that your product is functional after those steps, because I have a feeling that it does not all work. As an example, although most of the UI was working and all of it had references to the new database at least one component was referencing a demo slot item set or something like that, and my updating the component to use the new item slot set was being undone at runtime for some reason (after hitting play it reverted to the demo item slot set). Things like that, wasn't really learning on watching every video and learning every system to get the RPG demo up and running.
If someone from Opsive could just spend the 30 minutes or whatever and the provide the complete/updated list of steps and any other necessary steps (regardless of how technical) I would appreciate it so that we can get it the two working together and continue working on the game since these are important first pieces to have working. I was able to install the packages and go through the steps to create a player body and click all the necessary buttons, duplicate the database etc in probably 15-20 minutes.
I think it's great that it is being rewritten, but I'm assuming at whatever point that is completed in the next few weeks that things might still be changing or unstable beyond that (or that it could take longer than a few weeks). I would be happy to just get the current integrations working since it seemed like it was almost there but just missing some steps because the only thing we have are a year-old video.
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