Hello,
I have some problem with the cinemachine integration for the third person controller.
My project is pretty new & clean.
Unity 2021.2 URP + latest version of TPC
This is what I did (following the documentation):
It's been 2 days of try and fail to have a correct behavior with cinemachine, can you help me figure it out? (I also tried a classic Virtual camera with the same results)
I have some problem with the cinemachine integration for the third person controller.
My project is pretty new & clean.
Unity 2021.2 URP + latest version of TPC
This is what I did (following the documentation):
- Install the TPC + UFPS
- Configure the scene
- Configure the Nolan Character (added some abilities from the agility pack)
- Install and configure cinemachine integration
- Create a cinemachine freelook camera + spring component (see screenshots)
- Follow character object
- Target the Neck in the
- Tweaked a bit the composer and some settings
- Add the collider extension
It's been 2 days of try and fail to have a correct behavior with cinemachine, can you help me figure it out? (I also tried a classic Virtual camera with the same results)
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