Hi,
Does the combo system support branching attack chains? Something where you could start an attack chain of say "Light Attack -> Light Attack" and then chain into various attack/combo finishers depending on the button/s pressed?
Is there any kind of input buffer built into the combo system? If not would it be difficult to integrate my own into the existing system? I currently have a buffer that uses Unity's new new Input System and allows pattern matching so I would like to use this with the combo system if needed/possible.
Are there any videos specific to the combo system so I can get a better idea on how it works?
Thanks
Does the combo system support branching attack chains? Something where you could start an attack chain of say "Light Attack -> Light Attack" and then chain into various attack/combo finishers depending on the button/s pressed?
Is there any kind of input buffer built into the combo system? If not would it be difficult to integrate my own into the existing system? I currently have a buffer that uses Unity's new new Input System and allows pattern matching so I would like to use this with the combo system if needed/possible.
Are there any videos specific to the combo system so I can get a better idea on how it works?
Thanks