oz-chasetailgames
Member
1. UCC 2.0.1
2. Unity 2018.2.5f1
3. I tried to create the same effect with a 1H sword that you see on Boxing Joe Recoil in the demos scene, where the shield causes the sword to recoil and no damage is applied to the character. However, when I created an enemy character with shield in his hand, even though it stops the arrows, when I hit him with the sword, he suffers damage. The recoil, metal sound, etc, all are applied, but character suffers damage. I made sure that the shield absorption factor is 1 and the strength is at 100.
4. In order to reproduce, create an enemy character using UCC, add shield, and attack using sword.
5.
IndexOutOfRangeException: Array index is out of range.
Opsive.UltimateCharacterController.Editor.Inspectors.Traits.HealthInspector.<GetDrawCallback>m__0 () (at Assets/Opsive/UltimateCharacterController/Editor/Inspectors/Traits/HealthInspector.cs:94)
Opsive.UltimateCharacterController.Editor.Inspectors.StateSystem.StateBehaviorInspector.OnInspectorGUI () (at Assets/Opsive/UltimateCharacterController/Editor/Inspectors/StateSystem/StateBehaviorInspector.cs:97)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1374)
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)
2. Unity 2018.2.5f1
3. I tried to create the same effect with a 1H sword that you see on Boxing Joe Recoil in the demos scene, where the shield causes the sword to recoil and no damage is applied to the character. However, when I created an enemy character with shield in his hand, even though it stops the arrows, when I hit him with the sword, he suffers damage. The recoil, metal sound, etc, all are applied, but character suffers damage. I made sure that the shield absorption factor is 1 and the strength is at 100.
4. In order to reproduce, create an enemy character using UCC, add shield, and attack using sword.
5.
IndexOutOfRangeException: Array index is out of range.
Opsive.UltimateCharacterController.Editor.Inspectors.Traits.HealthInspector.<GetDrawCallback>m__0 () (at Assets/Opsive/UltimateCharacterController/Editor/Inspectors/Traits/HealthInspector.cs:94)
Opsive.UltimateCharacterController.Editor.Inspectors.StateSystem.StateBehaviorInspector.OnInspectorGUI () (at Assets/Opsive/UltimateCharacterController/Editor/Inspectors/StateSystem/StateBehaviorInspector.cs:97)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1374)
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)