Hello,
One thing I am not sure about is Collision detections only work if the rigidbody is set to none Kinematic, meaning that I need to assign an additional rigidbody and collider to the character for the detection. Is there a better way to do this anyone can think of?
Thanks in advance, any help is most appreciated.
Nathan
One thing I am not sure about is Collision detections only work if the rigidbody is set to none Kinematic, meaning that I need to assign an additional rigidbody and collider to the character for the detection. Is there a better way to do this anyone can think of?
Thanks in advance, any help is most appreciated.
Nathan
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