Pseudo 3D Multiple Paths

How would I make a 2.5 D section with multiple possible paths? I've tried reassigning the Pseudo3D Move Type's m_Path variable to be the new path, but then a bunch of things in the view and move types break, specifically that the index for the path points is out of bounds (though I would guess that even if it weren't out of bounds, it would still be trying to find time between the wrong indices).
 
This is not currently possible though I can add it to my feature request list. Right now it'll take modification within the 2.5D movement type.
 
Top