EagleGamer15
Member
How would I make a 2.5 D section with multiple possible paths? I've tried reassigning the Pseudo3D Move Type's m_Path variable to be the new path, but then a bunch of things in the view and move types break, specifically that the index for the path points is out of bounds (though I would guess that even if it weren't out of bounds, it would still be trying to find time between the wrong indices).