Hi, is there a plan or joint plan with Root Motion to integrate well FinalIK, Grounder and PuppetMaster? The built in IK is ok for FPS view but not up to part with some 3rd person gameplay scenarios I am prototyping.
Example gameplay:
Solution I found:
Please if anyone have a way to get good IK and interaction working with UCC do let me know.
Thanks
PS: I started a topic on both Opsive and RootMotion hoping for a join effort.
Example gameplay:
- Zombie grabs character on shoulders and start biting on the Character neck.
- Using built in IK and interaction system. I get the hands and arms to have broken wrists and wrong angles. Sometimes also the arms get attached a few pixels away from target.
- Using built in feet placement doesn't really reach FinalIK grounder render.
- Using the latest version and following the integration steps for FinalIK I was able to get a realistic reaction to hits with Puppetmaster and have the hands place correctly and look natural with the arms. However, it is jittery and FinalIk Grounder doesn't work unless I enable back at runtime the FullBody Final IK component even with the bridge component.
Please if anyone have a way to get good IK and interaction working with UCC do let me know.
Thanks
PS: I started a topic on both Opsive and RootMotion hoping for a join effort.
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