devomage
Member
I am working on an integration where the Projectile has a chance to continue moving through the object after hitting the collider.
What is the best way to ignore a collision? FixedUpdate override looks excessive.
I would also like to change the CollionType to reflect in some cases.
What is the best way to ignore a collision? FixedUpdate override looks excessive.
I would also like to change the CollionType to reflect in some cases.