Possible to use different Update Interval for different Behavior Trees?

ConjureETS

New member
Hello

I am working on a project where I would need to have some Behavior Trees ticking every frame, but some other Behavior Trees need to tick manually. I guess that if I set the BehaviorManager to “Manual”, I could work my way around the issue, but I was wondering if there was a better way of doing this?
 
Setting the update location to manual is the correct way to solve this. You'll need to tick each tree through your own script but allows for the most flexibility.
 
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