Keplerians
New member
Hi!
We are being into some troubles when a player pause the game (open other app for seconds, got a call, etc), we now managed to be able to kill that player normally (applying the damage + killing it correctly). But we will have some more situations to control, and we would like to get different aproaches regarding this matter.
For example, if you make your character jump and inmediately switch to other app (in android) while your character is in the air, the other players would see him frozen in the air. We now enable the CharacterLocomotion script while the player is paused (for the other players), then the character falls correctly, but when the player comes back to the game after few seconds, the character falls again, since the character continues the jump action... (and sometimes falling down throught the floor)
How would you do it?
We tried also to transfer the photonview ownership to the master client (and control the player as a bot), but since I believe opsive is not ready for that, there are plenty of errors...
So we will keep doing some tests about this, but we would like to have your suggestions
Thank you in advance.
We are being into some troubles when a player pause the game (open other app for seconds, got a call, etc), we now managed to be able to kill that player normally (applying the damage + killing it correctly). But we will have some more situations to control, and we would like to get different aproaches regarding this matter.
For example, if you make your character jump and inmediately switch to other app (in android) while your character is in the air, the other players would see him frozen in the air. We now enable the CharacterLocomotion script while the player is paused (for the other players), then the character falls correctly, but when the player comes back to the game after few seconds, the character falls again, since the character continues the jump action... (and sometimes falling down throught the floor)
How would you do it?
We tried also to transfer the photonview ownership to the master client (and control the player as a bot), but since I believe opsive is not ready for that, there are plenty of errors...
So we will keep doing some tests about this, but we would like to have your suggestions
Thank you in advance.