No hitbox collider until too late on right-to-left swing

hoodust

Member
Hitbox collider fires too late on right-to-left swing, evidenced in my project and the demo as well.


hitbox2.jpg
 
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You can adjust the timing of the collision based on the use events:

 
OnAnimatorItemUse and OnAnimatorItemUseComplete are the two events. For any animation event triggers if you hover over the inspector for that field it'll show the event name.
 
You can adjust the timing of the collision based on the use events:

Sorry, thought I already replied. Oh, the one on the MeleeAction script? I unchecked it and it works! I think I enabled it when I was troubleshooting recoils or continuous attacking... then again I think it was checked on the demo too so may be default.

Thanks so much!
 
OnAnimatorItemUse and OnAnimatorItemUseComplete are the two events. For any animation event triggers if you hover over the inspector for that field it'll show the event name.
I unchecked these to fix it,
1688456371378.png
but not sure what you mean about hovering over the inspector or what fields you mean. Am I looking in the wrong spot?
 
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