Pietrofonix
New member
Hi guys, I have a question about the value of local variables of a behaviour tree. Basically in a MonoBehaviour script to limit the value of a public or serialized variable you need to put the Range attribute before it.
Example:
[Range(1, 5)]
public int x;
Is it possible to do it for the local variables we add in a behaviour tree? It would be really helpful for the designers that need to adjust the parameters in the Inspector
Example:
[Range(1, 5)]
public int x;
Is it possible to do it for the local variables we add in a behaviour tree? It would be really helpful for the designers that need to adjust the parameters in the Inspector
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