I find a bug

daoya

New member
Hello, I'm using the ultimate version
The third-person character controller found that if the character pressed the move key while attacking, a slippery step appeared. [A sliding step is when the character moves during this time without playing the corresponding motion animation.]
 
Last edited:
Here is the video where I found the error
 

Attachments

  • bug.zip
    754.2 KB · Views: 9
Last edited:
But I didn't replace the animation.
I just import the resource pack. Set up my role quickly... Here are my steps:
1.png
2.png
3.png
 
It looks like you are using the same GameObject for the second character model and the template character. What character is that? You should not be using the same object for these fields. I just tested a similar setup and the character didn't get stuck. If you can modify my scene to reproduce the error I can take a closer look at it.
 

Attachments

  • BodyTest.unity
    114.1 KB · Views: 1
Will may be it is not a bug.:)
When the character is running if you press the attack key,
The character's legs play an animation that fits in place, but during this time the character actually moves, which doesn't look as good.
 

Attachments

  • Body Test.unitypackage
    13.8 KB · Views: 0
You can enable root motion on the attack which will prevent the feet from sliding. Alternatively you can change the animation layers so the lower body running animation keeps playing.
 
Top