So i am making a game where enemies will spawn behind the walls, that are a few meters tall. I want my characters to jump across this walls and to do this i should lower the gravity or increase the force just for this jump, later they should behave normally and jump less higher after it. Any ideas on some good approach to this? My idea is just to create triggers before and in the middle of the jump trajectory to change parameters, but i think there is a better solution. Thanks
Using off mesh links to manage this jump by the way
Using off mesh links to manage this jump by the way