avalonsutra
New member
I need some help with getting the first-person (combat) camera to work properly. I think I wasted days by now trying to get it to act like I desire it but so far unsuccessful, so I have several questions about it ...
I'm using UCC 3.1, the goal is to create a game prototype with first-person (first person combat camera) mode and third-person adventure camera mode. The player is able to switch between these two modes. So far the third-person camera works as desired but only if I chose the character's body as the camera target manually (if it uses the character's head the camera will wobble when walking).
1. When in play mode and trying to change the first-person camera x/y/z offsets, the values change but the camera doesn't move. I remember this used to work and I could adjust the camera's position easily this way. But it stopped working and I have no clue why. Any idea?
2. When using the character body as the camera target (as explained above) I have to set a camera target offset of 1 meter or the camera would be too low. However with the first-person camera this makes the camera be inside the body at chest height and it cannot be changed as the offsets don't change. How can I fix this problem?
3. How do I get the first-person camera to be following the character smoothly? It seems the first-person camera follows the character's animation every movement and all its undesired effects, so the camera wobbles with every walk step, when the character turns the camera position changes and wobbles, it feels like the character walks on eggs and therefore movement feels very unrefined. My goal is to have the first-person camera to change position in a more linear way, and don't change position when the character stands still and rotates. I don't know how to explain it better but most games have a very smooth camera that does not follow every change an animation makes, for example Minecraft just to get an idea of what I mean. How can I achieve this with UCC?
I'm using UCC 3.1, the goal is to create a game prototype with first-person (first person combat camera) mode and third-person adventure camera mode. The player is able to switch between these two modes. So far the third-person camera works as desired but only if I chose the character's body as the camera target manually (if it uses the character's head the camera will wobble when walking).
1. When in play mode and trying to change the first-person camera x/y/z offsets, the values change but the camera doesn't move. I remember this used to work and I could adjust the camera's position easily this way. But it stopped working and I have no clue why. Any idea?
2. When using the character body as the camera target (as explained above) I have to set a camera target offset of 1 meter or the camera would be too low. However with the first-person camera this makes the camera be inside the body at chest height and it cannot be changed as the offsets don't change. How can I fix this problem?
3. How do I get the first-person camera to be following the character smoothly? It seems the first-person camera follows the character's animation every movement and all its undesired effects, so the camera wobbles with every walk step, when the character turns the camera position changes and wobbles, it feels like the character walks on eggs and therefore movement feels very unrefined. My goal is to have the first-person camera to change position in a more linear way, and don't change position when the character stands still and rotates. I don't know how to explain it better but most games have a very smooth camera that does not follow every change an animation makes, for example Minecraft just to get an idea of what I mean. How can I achieve this with UCC?