The Unity Project Selection/Inspector randomly jumps to the last opened external behavior tree despite clicking on something else.
It appears to be random(every nth click/second)
The "Lock" button doesn't appear to work too when this occurs.
2020.3.12f1 LTS
this bug breaks the workflow and is driving me nuts -.-
maybe related to this:
reproduce:
1. Import BD into Unity project
2. Create External Behavior and open it from the project view & inspector
3. Close the designer editor
4. Browse the Project folder by clicking multiple other scripts/assets
-> File View and Inspector randomly jump back to the last openend external behavior tree.
It appears to be random(every nth click/second)
The "Lock" button doesn't appear to work too when this occurs.
2020.3.12f1 LTS
this bug breaks the workflow and is driving me nuts -.-
maybe related to this:
[Bug][Unity 2021.1.4f1][BD 1.6.8] ExternalBehaviorTree Inspector window issue
Problem: After opening an ExternalBehaviorTree, if I try to click on any asset items in Project window (like a script file), it snaps the Inspector window back to the ExternalBehaviorTree (as if I clicked on that file instead). This is reproduce-able in a fresh project: 1. Import BD 1.6.8 into...
www.opsive.com
reproduce:
1. Import BD into Unity project
2. Create External Behavior and open it from the project view & inspector
3. Close the designer editor
4. Browse the Project folder by clicking multiple other scripts/assets
-> File View and Inspector randomly jump back to the last openend external behavior tree.