Hi,
I am trying to implement behavior for a 'rage mode' part of a boss. That is basically a set of behaviors that the boss transitions to after certain conditions (hp is lower than X, etc)
The trouble I am having is having that condition checked after each spell is completed and then if true, transition to the new set of behaviors.
At first I tried to make that an external behavior tree. The boss will never go back to the non-rage portion of the tree. However, this causes some inconveniences as you can't "copy and paste" things from one tree to another. There are a lot of tasks that are similar between the rage/non-rage portion so being able to copy them will increase productivity.
So basically what I tried to do is set it up so that it checks the condition after each spell, and if true, will transition to the infinite repeater for rage mode.
But I cannot figure out how to have the 3 conditions transition to the same repeater (see 2nd screenshot). Is there a way to do this?
Thanks
I am trying to implement behavior for a 'rage mode' part of a boss. That is basically a set of behaviors that the boss transitions to after certain conditions (hp is lower than X, etc)
The trouble I am having is having that condition checked after each spell is completed and then if true, transition to the new set of behaviors.
At first I tried to make that an external behavior tree. The boss will never go back to the non-rage portion of the tree. However, this causes some inconveniences as you can't "copy and paste" things from one tree to another. There are a lot of tasks that are similar between the rage/non-rage portion so being able to copy them will increase productivity.
So basically what I tried to do is set it up so that it checks the condition after each spell, and if true, will transition to the infinite repeater for rage mode.
But I cannot figure out how to have the 3 conditions transition to the same repeater (see 2nd screenshot). Is there a way to do this?
Thanks