Collides with layer even tho collision is turned of on Locomotion script

Grannyboy

Active member
Greetings,

I have this issue with colliding with debris (Rayfire debris) even tho they are set to a specific custom layer and this specific layer is unchecked in the collision matrix of the locomotion script. What exactly am I doing wrong here?

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I will need to look at how this worked in version 2. In version 3 the collider layer mask is only used to specify the colliders on your character but not the actual collision detection. For that you can change the solid objects in the character layer manager.
 
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