When I push my character up against tree's it can sometimes slide into the tree. This does not happen with colliders that are not part of the terrain system. The debug raycast in CharacterLocomotion.DetectCollisions shows the tree is detected, but as I move around the tree, the raycasts appear to stop detecting the tree.
Interestingly you will notice that UCC automatically slides the character out of the tree collider after the character is inside.
Notes:
Interestingly you will notice that UCC automatically slides the character out of the tree collider after the character is inside.
Notes:
- this only happens in third person, not first person.
- The tree collider is a cylinder
- The collider layer mask does include the tree layer
- Collision settings:
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